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Contract Overview | etherplay.io
ETH Balance: 0.030000000000000346 Ether
ETH USD Value: $8.57 (@ $285.70/ETH)
No Of Transactions: 12403 txns
  Latest 25 txns from a total Of 12403 transactions View All

TxHash Age From To Value [TxFee]
0xef89c0d916785bf9040a400da089c0591c490147f607f984863db554ba0db22717 hrs 27 mins ago0x4c29517156448b919981f9a3f4c1aa493ce4a95d  IN   etherplay.io0 Ether0.000112672
0xca8e9a7190ac6044d70300d279b973efd1b4bd4c8475f99a30a61af32a6c180b17 hrs 34 mins ago0x4c29517156448b919981f9a3f4c1aa493ce4a95d  IN   etherplay.io0.002 Ether0.000212256
0x1f23a5a3a77e9e569cfdcb5cc3efc7fbf3e06bb4bf602276f13230a511455d041 day 16 hrs ago0x0718197b9ac69127381ed0c4b5d0f724f857c4d1  IN   etherplay.io0 Ether0.00125746
0x4d2aeb4da7cdab75c4efd48cd5353edd5ce3913955a3165eb234b93cd5164a9f1 day 16 hrs ago0x0718197b9ac69127381ed0c4b5d0f724f857c4d1  IN   etherplay.io0.01 Ether0.00270514
0x1d34ccdb25c113e4ac0bcfa292fe43bedab713a56021af149b3357039bfded452 days 9 hrs ago0x26661f15f5a4bfab16529281aadec785b086151e  IN   etherplay.io0.002 Ether0.00015328
0xfa8bd2adfaef8ddefa2b3c45fe4ae073acb28207deac6c18e900202d46e70f932 days 13 hrs ago0x019edcb493bd91e2b25b70f26d5d9041fd7ef946  IN   etherplay.io0.002 Ether0.00021328
0x65877c88987ff95bc82c431b82bddae74982360608b89d5e78f388a3ca41fdc83 days 17 hrs ago0xd97212ce4663db29a5ee4dc106607868151d24c6  IN   etherplay.io0.002 Ether0.00021328
0x199c7cbf18f1658b38f85fc65a9bf6bf057b75ebbad18e4626a203454d64f7d74 days 13 hrs ago0xc3129e8deb0d87e3fdaba91a7e243b74bf05266b  IN   etherplay.io0.002 Ether0.000152256
0x0e3ea7e23965f39e8e87d28a924dce71697963ff51a877ae40b9539f9e887b0b5 days 12 hrs ago0xc3129e8deb0d87e3fdaba91a7e243b74bf05266b  IN   etherplay.io0.002 Ether0.000152256
0x63b43a60d3bce51436e7ecd92cca45bd3f4a2fa635b70a4a6cba3e1c88f4a6545 days 12 hrs ago0xc3129e8deb0d87e3fdaba91a7e243b74bf05266b  IN   etherplay.io0 Ether0.000212676
0x766566256ab681b9fc406ff9344b4e33406695901992e94720a0bc471abd2ef95 days 12 hrs ago0xc3129e8deb0d87e3fdaba91a7e243b74bf05266b  IN   etherplay.io0.002 Ether0.000152256
0xe88dc1f846b9149810459cca1c6d897ae770ef5e4c73a1f712667c1d84d584de5 days 12 hrs ago0xc3129e8deb0d87e3fdaba91a7e243b74bf05266b  IN   etherplay.io0.002 Ether0.000152256
0xfd6644b049cea5fbe2f2b94aa306b452f5b16e86e52a3037fe1fab2d1b98794a5 days 17 hrs ago0x0718197b9ac69127381ed0c4b5d0f724f857c4d1  IN   etherplay.io0 Ether0.00125362
0x3d9582de2e8a6a72959d7bee781a588abc0dee0a0f1d4c4ef2fbeaa195fdaccd5 days 17 hrs ago0x0718197b9ac69127381ed0c4b5d0f724f857c4d1  IN   etherplay.io0.01 Ether0.0027013
0x6804ccdd53797687584d09e305eda4515c1f0212568ee74969b36f23035bfd0d6 days 11 hrs ago0x8ebca52a17e37866676ee0b020f0bcc22405e36b  IN   etherplay.io0 Ether0.000167132
0x2027e1025b16412040a2b61821eff2be114db726af52c13f0155fb60bb87ace96 days 11 hrs ago0x8ebca52a17e37866676ee0b020f0bcc22405e36b  IN   etherplay.io0.002 Ether0.00015328
0x7fec3140e6f261648fd6e2529e46857e0d3da031c2af69bfdac916b1969613866 days 11 hrs ago0x8ebca52a17e37866676ee0b020f0bcc22405e36b  IN   etherplay.io0.002 Ether0.00015328
0x0adf866670d02b1895d1cbbf0262b2609116f0bbf2f92ac1840ad4d41065bd956 days 11 hrs ago0x8ebca52a17e37866676ee0b020f0bcc22405e36b  IN   etherplay.io0.002 Ether0.00015328
0x5193d2deb5b0f408bdfa8a54cc27ec5584de944074d9124c6c06c623c8bbbcaf6 days 11 hrs ago0x8ebca52a17e37866676ee0b020f0bcc22405e36b  IN   etherplay.io0.002 Ether0.00015328
0x23b669c8550cdd9e59dc3cf48567dc207439f9d7c7325066373d1cde7e21651a6 days 11 hrs ago0x8ebca52a17e37866676ee0b020f0bcc22405e36b  IN   etherplay.io0 Ether0.000166876
0xa674de41e3f17805082273954caa843584ba8df18ac00aaadc8197f8d29ae7136 days 11 hrs ago0x8ebca52a17e37866676ee0b020f0bcc22405e36b  IN   etherplay.io0.002 Ether0.00015328
0xa2be99d36b2cf26ef9b95328980d7039b5caad83bb67b960f65a13807812256b6 days 11 hrs ago0x8ebca52a17e37866676ee0b020f0bcc22405e36b  IN   etherplay.io0.002 Ether0.00015328
0x7df504c18acaf4de655c148bc9729f28fcba0a7d69de0540963dd5845883e3876 days 11 hrs ago0x8ebca52a17e37866676ee0b020f0bcc22405e36b  IN   etherplay.io0 Ether0.00011344
0xb28c552abbff850761c371eca1f3493c56d58d0636de554a75177d712fb6bf306 days 11 hrs ago0x8ebca52a17e37866676ee0b020f0bcc22405e36b  IN   etherplay.io0.002 Ether0.00015328
0xb48f12c9e9ac3421e461f2e7cb01efdb240bdefcb5b8c8f9a56bb03ce2c711a86 days 11 hrs ago0x8ebca52a17e37866676ee0b020f0bcc22405e36b  IN   etherplay.io0 Ether0.000167132
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 Internal Transactions as a result of Contract Execution
  Latest 25 Internal Txns, Click here to View More View All
ParentTxHash Block Age From To Value
0x1f23a5a3a77e9e569cfdcb5cc3efc7fbf3e06bb4bf602276f13230a511455d0442917101 day 16 hrs ago0x5f742383b6d1298980030d6af943b76cdd9021430xbdb7be5d2640c46faf111ae18a84485b9a2565bd0.0205 Ether
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0x1f23a5a3a77e9e569cfdcb5cc3efc7fbf3e06bb4bf602276f13230a511455d0442917101 day 16 hrs ago0x5f742383b6d1298980030d6af943b76cdd9021430x05a4307b87f9f6d22d3a47108cdd7f52087e37c00.0123 Ether
0x1f23a5a3a77e9e569cfdcb5cc3efc7fbf3e06bb4bf602276f13230a511455d0442917101 day 16 hrs ago0x5f742383b6d1298980030d6af943b76cdd9021430x8ebca52a17e37866676ee0b020f0bcc22405e36b0.041 Ether
0xfd6644b049cea5fbe2f2b94aa306b452f5b16e86e52a3037fe1fab2d1b98794a42771525 days 17 hrs ago0x5f742383b6d1298980030d6af943b76cdd9021430xbdb7be5d2640c46faf111ae18a84485b9a2565bd0.0825 Ether
0xfd6644b049cea5fbe2f2b94aa306b452f5b16e86e52a3037fe1fab2d1b98794a42771525 days 17 hrs ago0x5f742383b6d1298980030d6af943b76cdd9021430x62386a2fc0b7dffa79260b1494c0cd459c94d7f20.033 Ether
0xfd6644b049cea5fbe2f2b94aa306b452f5b16e86e52a3037fe1fab2d1b98794a42771525 days 17 hrs ago0x5f742383b6d1298980030d6af943b76cdd9021430x05a4307b87f9f6d22d3a47108cdd7f52087e37c00.0495 Ether
0xfd6644b049cea5fbe2f2b94aa306b452f5b16e86e52a3037fe1fab2d1b98794a42771525 days 17 hrs ago0x5f742383b6d1298980030d6af943b76cdd9021430xc3129e8deb0d87e3fdaba91a7e243b74bf05266b0.165 Ether
0x06621d919aaf7313f1a9cc4ca0b99621c861f8cd7672151ebe78e89ce4a2774f42666978 days 15 hrs ago0x5f742383b6d1298980030d6af943b76cdd9021430xbdb7be5d2640c46faf111ae18a84485b9a2565bd0.0275 Ether
0x06621d919aaf7313f1a9cc4ca0b99621c861f8cd7672151ebe78e89ce4a2774f42666978 days 15 hrs ago0x5f742383b6d1298980030d6af943b76cdd9021430x62386a2fc0b7dffa79260b1494c0cd459c94d7f20.011 Ether
0x06621d919aaf7313f1a9cc4ca0b99621c861f8cd7672151ebe78e89ce4a2774f42666978 days 15 hrs ago0x5f742383b6d1298980030d6af943b76cdd9021430x56049bd6fd7bc0829fe3bea54c938a69436c564a0.0165 Ether
0x06621d919aaf7313f1a9cc4ca0b99621c861f8cd7672151ebe78e89ce4a2774f42666978 days 15 hrs ago0x5f742383b6d1298980030d6af943b76cdd9021430x05a4307b87f9f6d22d3a47108cdd7f52087e37c00.055 Ether
0x976399afaccf46afa1de978f6c96e8d2215b1f41ecbccef109244da677d9bc1642665048 days 16 hrs ago0x5f742383b6d1298980030d6af943b76cdd9021430x05a4307b87f9f6d22d3a47108cdd7f52087e37c00.002 Ether
0x1b3d5a0762bbe8bd857c2dd7b27b06abcc5691eb55b08a88243c760054f5df4442664548 days 16 hrs ago0x5f742383b6d1298980030d6af943b76cdd9021430x05a4307b87f9f6d22d3a47108cdd7f52087e37c00.002 Ether
0x4dc5f1d8210c9cd8c542fcc1a8288ecae489c50fcd22a62723b4d5424e90bbd142664318 days 16 hrs ago0x5f742383b6d1298980030d6af943b76cdd9021430x05a4307b87f9f6d22d3a47108cdd7f52087e37c00.002 Ether
0xfb40558614dc28822e8065eb2b3cbde731baad01a888791584b9901e3ba1ea4842663588 days 17 hrs ago0x5f742383b6d1298980030d6af943b76cdd9021430x05a4307b87f9f6d22d3a47108cdd7f52087e37c00.002 Ether
0x16c5e2020e80d49f23fb7d75f006439b4bd6806d6c71f1dbd0f25f5910b5e03642663358 days 17 hrs ago0x5f742383b6d1298980030d6af943b76cdd9021430x05a4307b87f9f6d22d3a47108cdd7f52087e37c00.002 Ether
0xe79e5dbfd12ffa747e8b6f828fcae7cd6b423786ac4c2cc0e3207ab417169fe342662388 days 18 hrs ago0x5f742383b6d1298980030d6af943b76cdd9021430x05a4307b87f9f6d22d3a47108cdd7f52087e37c00.002 Ether
0x3272bc0c391ba332d65035bdf0f1d3380dbc735db96d0edfdb4584e2fe67a0aa42662008 days 18 hrs ago0x5f742383b6d1298980030d6af943b76cdd9021430x05a4307b87f9f6d22d3a47108cdd7f52087e37c00.002 Ether
0x3bca3189a0c66b56ce2e8584dd7dbfc377076e8ae2351620b55736e78e83558342661918 days 18 hrs ago0x5f742383b6d1298980030d6af943b76cdd9021430x05a4307b87f9f6d22d3a47108cdd7f52087e37c00.002 Ether
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0x139693b8c6ac03c43396e941f34028f5b202d1582a2146948f3816bc498f998142661468 days 18 hrs ago0x5f742383b6d1298980030d6af943b76cdd9021430x05a4307b87f9f6d22d3a47108cdd7f52087e37c00.002 Ether
0xcad1aeb1d380c41952566341e3d949889f8f8b07b4da87b2870bea17883c111c425860610 days 21 hrs ago0x5f742383b6d1298980030d6af943b76cdd9021430xc3129e8deb0d87e3fdaba91a7e243b74bf05266b0.002 Ether
0x4f1ccab9f13eaffc513a508df88319fdb51b06698c3fc9bc296a8e819c71d191425211412 days 17 hrs ago0x5f742383b6d1298980030d6af943b76cdd9021430xbdb7be5d2640c46faf111ae18a84485b9a2565bd0.0635 Ether
0x4f1ccab9f13eaffc513a508df88319fdb51b06698c3fc9bc296a8e819c71d191425211412 days 17 hrs ago0x5f742383b6d1298980030d6af943b76cdd9021430x8ebca52a17e37866676ee0b020f0bcc22405e36b0.0254 Ether
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Contract Name: CompetitionStore
Compiler Version: v0.4.4+commit.4633f3de
Optimization Enabled: Yes
Runs (Optimiser):  200



  Contract Source Code   Find Similiar Contracts
/* Copyright (C) Etherplay <contact@etherplay.io> - All Rights Reserved */
pragma solidity 0.4.4;

contract CompetitionStore {
	
/////////////////////////////////////////////////////////////////// DATA /////////////////////////////////////////////////////////////
	
	//player's submission store the info required to verify its accuracy
	struct Submission{
		uint32 score; 
		uint32 durationRoundedDown; // duration in second of the game session
		uint32 version; // version of the game used
		uint64 seed; //seed used
		uint64 submitBlockNumber; // blockNumber at which the submission is processed
		bytes32 proofHash;//sha256 of proof : to save gas, the proof is not saved directly in the contract. Instead its hash is saved. The actual proof will be saved on a server. The player could potentially save it too. 
	}
	
	//player start game parameter
	struct Start{
		uint8 competitionIndex; //competition index (0 or 1) there is only 2 current competition per game, one is active, the other one being the older one which might have pending verification
		uint32 version;  //version of the game that the player score is based on
		uint64 seed; // the seed used for the game session
		uint64 time; // start time , used to check if the player is not taking too long to submit its score
	}
	
	// the values representing each competition
	struct Competition{
		uint8 numPastBlocks;// number of past block allowed, 1 is the minimum since you can only get the hash of a past block. Allow player to start play instantunously
		uint8 houseDivider; // how much the house takes : 4 means house take 1/4 (25%)
		uint16 lag; // define how much extra time is allowed to submit a score (to accomodate block time and delays)
		uint32 verificationWaitTime;// wait time allowed for submission past competition's end time 
		uint32 numPlayers;//current number of player that submited a score
		uint32 version; //the version of the game used for that competition, a hash of the code is published in the log upon changing
		uint32 previousVersion; // previousVersion to allow smooth update upon version change
		uint64 versionChangeBlockNumber; 
		uint64 switchBlockNumber; // the blockNumber at which the competition started
		uint64 endTime;//The time at which the competition is set to finish. No start can happen after that and the competition cannot be aborted before that
		uint88 price;  // the price for that competition, do not change 
		uint128 jackpot; // the current jackpot for that competition, this jackpot is then shared among the developer (in the deposit account for  funding development) and the winners (see houseDivider))
		uint32[] rewardsDistribution; // the length of it define how many winners there is and the distribution of the reward is the value for each index divided by the total
		mapping (address => Submission) submissions;  //only one submission per player per competition
		address[] players; // contain the list of players that submited a score for that competition
	}
		
	struct Game{
		mapping (address => Start) starts; // only 1 start per player, further override the current
		Competition[2] competitions; // 2 competitions only to save gas, overrite each other upon going to next competition
		uint8 currentCompetitionIndex; //can only be 1 or 0 (switch operation : 1 - currentCompetitionIndex)
	}

	mapping (string => Game) games;
	
	address organiser; // admin having control of the reward 
	address depositAccount;	 // is the receiver of the house part of the jackpot (see houseDivider) Can only be changed by the depositAccount.

//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////



///////////////////////////////////////////////////////// EVENTS /////////////////////////////////////////////////////////////

	//event logging the hash of the game code for a particular version
	event VersionChange(
		string indexed gameID,
		uint32 indexed version,
		bytes32 codeHash // the sha256 of the game code as used by the player
	);

//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////




//////////////////////////////////////////////////////// PLAYERS ACTIONS /////////////////////////////////////////////////////////////
	
	/*
	The seed is computed from the block hash and the sender address
	While the seed can be predicted for few block away (see : numPastBlocks) this is has no much relevance since a game session have a bigger duration,
	Remember this is not gambling game, this is a skill game, seed is only a small part of the game outcome
	*/
	function computeSeed(uint64 blockNumber, address player) internal constant returns(uint64 seed){ 
		return uint64(sha3(block.blockhash(blockNumber),block.blockhash(blockNumber-1),block.blockhash(blockNumber-2),block.blockhash(blockNumber-3),block.blockhash(blockNumber-4),block.blockhash(blockNumber-5),player)); 
	}
	
	/*
		probe the current state of the competition so player can start playing right away (need to commit a tx too to ensure its play will be considered though)
	*/
	function getSeedAndState(string gameID, address player) constant returns(uint64 seed, uint64 blockNumber, uint8 competitionIndex, uint32 version, uint64 endTime, uint88 price, uint32 myBestScore, uint64 competitionBlockNumber, uint64 registeredSeed){
		var game = games[gameID];

		competitionIndex = game.currentCompetitionIndex;
		var competition = game.competitions[competitionIndex];

		blockNumber = uint64(block.number-1);
		seed = computeSeed(blockNumber, player);
		version = competition.version;
		endTime = competition.endTime;
		price = competition.price;
		competitionBlockNumber = competition.switchBlockNumber;
		
		if (competition.submissions[player].submitBlockNumber >= competition.switchBlockNumber){
			myBestScore = competition.submissions[player].score;
		}else{
			myBestScore = 0;
		}
		
		registeredSeed = game.starts[player].seed;
	}
	
	
		
	function start(string gameID, uint64 blockNumber,uint8 competitionIndex, uint32 version) payable {
		var game = games[gameID];
		var competition = game.competitions[competitionIndex];

		if(msg.value != competition.price){
			throw;
		}

		if(
			competition.endTime <= now || //block play when time is up 
			competitionIndex != game.currentCompetitionIndex || //start happen just after a switch // should not be possible since endTime already ensure that a new competition cannot start before the end of the first
			version != competition.version && (version != competition.previousVersion || block.number > competition.versionChangeBlockNumber) || //ensure version is same as current (or previous if versionChangeBlockNumber is recent)
			block.number >= competition.numPastBlocks && block.number - competition.numPastBlocks > blockNumber //ensure start is not too old   
			){
				//if ether was sent, send it back if possible, else throw
				if(msg.value != 0 && !msg.sender.send(msg.value)){
					throw;
				}
				return;
		}
		
		competition.jackpot += uint128(msg.value); //increase the jackpot
		
		//save the start params
		game.starts[msg.sender] = Start({
			seed: computeSeed(blockNumber,msg.sender)
			, time : uint64(now)
			, competitionIndex : competitionIndex
			, version : version
		}); 
	}
		
	function submit(string gameID, uint64 seed, uint32 score, uint32 durationRoundedDown, bytes32 proofHash){ 
		var game = games[gameID];

		var gameStart = game.starts[msg.sender];
			
		//seed should be same, else it means double start and this one executing is from the old one 
		if(gameStart.seed != seed){
			return;
		}
		
		var competition = game.competitions[gameStart.competitionIndex];
		
		// game should not take too long to be submited
		if(now - gameStart.time > durationRoundedDown + competition.lag){ 
			return;
		}

		if(now >= competition.endTime + competition.verificationWaitTime){
			return; //this ensure verifier to get all the score at that time (should never be there though as game should ensure a maximumTime < verificationWaitTime)
		}
		
		var submission = competition.submissions[msg.sender];
		if(submission.submitBlockNumber < competition.switchBlockNumber){
			if(competition.numPlayers >= 4294967295){ //unlikely but if that happen this is for now the best place to stop
				return;
			}
		}else if (score <= submission.score){
			return;
		}
		
		var players = competition.players;
		//if player did not submit score yet => add player to list
		if(submission.submitBlockNumber < competition.switchBlockNumber){
			var currentNumPlayer = competition.numPlayers;
			if(currentNumPlayer >= players.length){
				players.push(msg.sender);
			}else{
				players[currentNumPlayer] = msg.sender;
			}
			competition.numPlayers = currentNumPlayer + 1;
		}
		
		competition.submissions[msg.sender] = Submission({
			proofHash:proofHash,
			seed:gameStart.seed,
			score:score,
			durationRoundedDown:durationRoundedDown,
			submitBlockNumber:uint64(block.number),
			version:gameStart.version
		});
		
	}
	
	/*
		accept donation payment : this increase the jackpot of the currentCompetition of the specified game
	*/
	function increaseJackpot(string gameID) payable{
		var game = games[gameID];
		game.competitions[game.currentCompetitionIndex].jackpot += uint128(msg.value); //extra ether is lost but this is not going to happen :)
	}

//////////////////////////////////////////////////////////////////////////////////////////

	
/////////////////////////////////////// PRIVATE ///////////////////////////////////////////
		
	function CompetitionStore(){
		organiser = msg.sender;
		depositAccount = msg.sender;
	}

	
	//give a starting jackpot by sending ether to the transaction
	function _startNextCompetition(string gameID, uint32 version, uint88 price, uint8 numPastBlocks, uint8 houseDivider, uint16 lag, uint64 duration, uint32 verificationWaitTime, bytes32 codeHash, uint32[] rewardsDistribution) payable{
		if(msg.sender != organiser){
			throw;
		}
		var game = games[gameID];
		var newCompetition = game.competitions[1 - game.currentCompetitionIndex]; 
		var currentCompetition = game.competitions[game.currentCompetitionIndex];
		//do not allow to switch if endTime is not over
		if(currentCompetition.endTime >= now){
			throw;
		}

		//block switch if reward was not called (numPlayers > 0)
		if(newCompetition.numPlayers > 0){
			throw;
		}
		
		if(houseDivider == 0){ 
			throw;
		}
		
		if(numPastBlocks < 1){
			throw;
		}
		
		if(rewardsDistribution.length == 0 || rewardsDistribution.length > 64){ // do not risk gas shortage on reward
			throw;
		}
		//ensure rewardsDistribution give always something and do not give more to a lower scoring player
		uint32 prev = 0;
		for(uint8 i = 0; i < rewardsDistribution.length; i++){
			if(rewardsDistribution[i] == 0 ||  (prev != 0 && rewardsDistribution[i] > prev)){
				throw;
			}
			prev = rewardsDistribution[i];
		}

		if(version != currentCompetition.version){
			VersionChange(gameID,version,codeHash); 
		}
		
		game.currentCompetitionIndex = 1 - game.currentCompetitionIndex;
		
		newCompetition.switchBlockNumber = uint64(block.number);
		newCompetition.previousVersion = 0;
		newCompetition.versionChangeBlockNumber = 0;
		newCompetition.version = version;
		newCompetition.price = price; 
		newCompetition.numPastBlocks = numPastBlocks;
		newCompetition.rewardsDistribution = rewardsDistribution;
		newCompetition.houseDivider = houseDivider;
		newCompetition.lag = lag;
		newCompetition.jackpot += uint128(msg.value); //extra ether is lost but this is not going to happen :)
		newCompetition.endTime = uint64(now) + duration;
		newCompetition.verificationWaitTime = verificationWaitTime;
	}
	
	
	
	function _setBugFixVersion(string gameID, uint32 version, bytes32 codeHash, uint32 numBlockAllowedForPastVersion){
		if(msg.sender != organiser){
			throw;
		}

		var game = games[gameID];
		var competition = game.competitions[game.currentCompetitionIndex];
		
		if(version <= competition.version){ // a bug fix should be a new version (greater than previous version)
			throw;
		}
		
		if(competition.endTime <= now){ // cannot bugFix a competition that already ended
			return;
		}
		
		competition.previousVersion = competition.version;
		competition.versionChangeBlockNumber = uint64(block.number + numBlockAllowedForPastVersion);
		competition.version = version;
		VersionChange(gameID,version,codeHash);
	}

	function _setLagParams(string gameID, uint16 lag, uint8 numPastBlocks){
		if(msg.sender != organiser){
			throw;
		}
		
		if(numPastBlocks < 1){
			throw;
		}

		var game = games[gameID];
		var competition = game.competitions[game.currentCompetitionIndex];
		competition.numPastBlocks = numPastBlocks;
		competition.lag = lag;
	}

	function _rewardWinners(string gameID, uint8 competitionIndex, address[] winners){
		if(msg.sender != organiser){
			throw;
		}
		
		var competition = games[gameID].competitions[competitionIndex];

		//ensure time has passed so that players who started near the end can finish their session 
		//game should be made to ensure termination before verificationWaitTime, it is the game responsability
		if(int(now) - competition.endTime < competition.verificationWaitTime){
			throw;
		}

		
		if( competition.jackpot > 0){ // if there is no jackpot skip

			
			var rewardsDistribution = competition.rewardsDistribution;

			uint8 numWinners = uint8(rewardsDistribution.length);

			if(numWinners > uint8(winners.length)){
				numWinners = uint8(winners.length);
			}

			uint128 forHouse = competition.jackpot;
			if(numWinners > 0 && competition.houseDivider > 1){ //in case there is no winners (no players or only cheaters), the house takes all
				forHouse = forHouse / competition.houseDivider;
				uint128 forWinners = competition.jackpot - forHouse;

				uint64 total = 0;
				for(uint8 i=0; i<numWinners; i++){ // distribute all the winning even if there is not all the winners
					total += rewardsDistribution[i];
				}
				for(uint8 j=0; j<numWinners; j++){
					uint128 value = (forWinners * rewardsDistribution[j]) / total;
					if(!winners[j].send(value)){ // if fail give to house
						forHouse = forHouse + value;
					}
				}
			}
			
			if(!depositAccount.send(forHouse)){
				//in case sending to house failed 
				var nextCompetition = games[gameID].competitions[1 - competitionIndex];
				nextCompetition.jackpot = nextCompetition.jackpot + forHouse;	
			}

			
			competition.jackpot = 0;
		}
		
		
		competition.numPlayers = 0;
	}

	
	/*
		allow to change the depositAccount of the house share, only the depositAccount can change it, depositAccount == organizer at creation
	*/
	function _setDepositAccount(address newDepositAccount){
		if(depositAccount != msg.sender){
			throw;
		}
		depositAccount = newDepositAccount;
	}
	
	/*
		allow to change the organiser, in case this need be 
	*/
	function _setOrganiser(address newOrganiser){
		if(organiser != msg.sender){
			throw;
		}
		organiser = newOrganiser;
	}
	
	
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

/////////////////////////////////////////////// OTHER CONSTANT CALLS TO PROBE VALUES ////////////////////////////////////////////////////

	function getPlayerSubmissionFromCompetition(string gameID, uint8 competitionIndex, address playerAddress) constant returns(uint32 score, uint64 seed, uint32 duration, bytes32 proofHash, uint32 version, uint64 submitBlockNumber){
		var submission = games[gameID].competitions[competitionIndex].submissions[playerAddress];
		score = submission.score;
		seed = submission.seed;		
		duration = submission.durationRoundedDown;
		proofHash = submission.proofHash;
		version = submission.version;
		submitBlockNumber =submission.submitBlockNumber;
	}
	
	function getPlayersFromCompetition(string gameID, uint8 competitionIndex) constant returns(address[] playerAddresses, uint32 num){
		var competition = games[gameID].competitions[competitionIndex];
		playerAddresses = competition.players;
		num = competition.numPlayers;
	}

	function getCompetitionValues(string gameID, uint8 competitionIndex) constant returns (
		uint128 jackpot,
		uint88 price,
		uint32 version,
		uint8 numPastBlocks,
		uint64 switchBlockNumber,
		uint32 numPlayers,
		uint32[] rewardsDistribution,
		uint8 houseDivider,
		uint16 lag,
		uint64 endTime,
		uint32 verificationWaitTime,
		uint8 _competitionIndex
	){
		var competition = games[gameID].competitions[competitionIndex];
		jackpot = competition.jackpot;
		price = competition.price;
		version = competition.version;
		numPastBlocks = competition.numPastBlocks;
		switchBlockNumber = competition.switchBlockNumber;
		numPlayers = competition.numPlayers;
		rewardsDistribution = competition.rewardsDistribution;
		houseDivider = competition.houseDivider;
		lag = competition.lag;
		endTime = competition.endTime;
		verificationWaitTime = competition.verificationWaitTime;
		_competitionIndex = competitionIndex;
	}
	
	function getCurrentCompetitionValues(string gameID) constant returns (
		uint128 jackpot,
		uint88 price,
		uint32 version,
		uint8 numPastBlocks,
		uint64 switchBlockNumber,
		uint32 numPlayers,
		uint32[] rewardsDistribution,
		uint8 houseDivider,
		uint16 lag,
		uint64 endTime,
		uint32 verificationWaitTime,
		uint8 _competitionIndex
	)
	{
		return getCompetitionValues(gameID,games[gameID].currentCompetitionIndex);
	}
}

  Contract ABI  
[{"constant":false,"inputs":[{"name":"gameID","type":"string"},{"name":"version","type":"uint32"},{"name":"codeHash","type":"bytes32"},{"name":"numBlockAllowedForPastVersion","type":"uint32"}],"name":"_setBugFixVersion","outputs":[],"payable":false,"type":"function"},{"constant":false,"inputs":[{"name":"newDepositAccount","type":"address"}],"name":"_setDepositAccount","outputs":[],"payable":false,"type":"function"},{"constant":false,"inputs":[{"name":"gameID","type":"string"},{"name":"lag","type":"uint16"},{"name":"numPastBlocks","type":"uint8"}],"name":"_setLagParams","outputs":[],"payable":false,"type":"function"},{"constant":false,"inputs":[{"name":"gameID","type":"string"},{"name":"seed","type":"uint64"},{"name":"score","type":"uint32"},{"name":"durationRoundedDown","type":"uint32"},{"name":"proofHash","type":"bytes32"}],"name":"submit","outputs":[],"payable":false,"type":"function"},{"constant":true,"inputs":[{"name":"gameID","type":"string"},{"name":"competitionIndex","type":"uint8"},{"name":"playerAddress","type":"address"}],"name":"getPlayerSubmissionFromCompetition","outputs":[{"name":"score","type":"uint32"},{"name":"seed","type":"uint64"},{"name":"duration","type":"uint32"},{"name":"proofHash","type":"bytes32"},{"name":"version","type":"uint32"},{"name":"submitBlockNumber","type":"uint64"}],"payable":false,"type":"function"},{"constant":false,"inputs":[{"name":"gameID","type":"string"}],"name":"increaseJackpot","outputs":[],"payable":true,"type":"function"},{"constant":false,"inputs":[{"name":"newOrganiser","type":"address"}],"name":"_setOrganiser","outputs":[],"payable":false,"type":"function"},{"constant":false,"inputs":[{"name":"gameID","type":"string"},{"name":"blockNumber","type":"uint64"},{"name":"competitionIndex","type":"uint8"},{"name":"version","type":"uint32"}],"name":"start","outputs":[],"payable":true,"type":"function"},{"constant":false,"inputs":[{"name":"gameID","type":"string"},{"name":"version","type":"uint32"},{"name":"price","type":"uint88"},{"name":"numPastBlocks","type":"uint8"},{"name":"houseDivider","type":"uint8"},{"name":"lag","type":"uint16"},{"name":"duration","type":"uint64"},{"name":"verificationWaitTime","type":"uint32"},{"name":"codeHash","type":"bytes32"},{"name":"rewardsDistribution","type":"uint32[]"}],"name":"_startNextCompetition","outputs":[],"payable":true,"type":"function"},{"constant":true,"inputs":[{"name":"gameID","type":"string"},{"name":"player","type":"address"}],"name":"getSeedAndState","outputs":[{"name":"seed","type":"uint64"},{"name":"blockNumber","type":"uint64"},{"name":"competitionIndex","type":"uint8"},{"name":"version","type":"uint32"},{"name":"endTime","type":"uint64"},{"name":"price","type":"uint88"},{"name":"myBestScore","type":"uint32"},{"name":"competitionBlockNumber","type":"uint64"},{"name":"registeredSeed","type":"uint64"}],"payable":false,"type":"function"},{"constant":true,"inputs":[{"name":"gameID","type":"string"},{"name":"competitionIndex","type":"uint8"}],"name":"getCompetitionValues","outputs":[{"name":"jackpot","type":"uint128"},{"name":"price","type":"uint88"},{"name":"version","type":"uint32"},{"name":"numPastBlocks","type":"uint8"},{"name":"switchBlockNumber","type":"uint64"},{"name":"numPlayers","type":"uint32"},{"name":"rewardsDistribution","type":"uint32[]"},{"name":"houseDivider","type":"uint8"},{"name":"lag","type":"uint16"},{"name":"endTime","type":"uint64"},{"name":"verificationWaitTime","type":"uint32"},{"name":"_competitionIndex","type":"uint8"}],"payable":false,"type":"function"},{"constant":true,"inputs":[{"name":"gameID","type":"string"},{"name":"competitionIndex","type":"uint8"}],"name":"getPlayersFromCompetition","outputs":[{"name":"playerAddresses","type":"address[]"},{"name":"num","type":"uint32"}],"payable":false,"type":"function"},{"constant":true,"inputs":[{"name":"gameID","type":"string"}],"name":"getCurrentCompetitionValues","outputs":[{"name":"jackpot","type":"uint128"},{"name":"price","type":"uint88"},{"name":"version","type":"uint32"},{"name":"numPastBlocks","type":"uint8"},{"name":"switchBlockNumber","type":"uint64"},{"name":"numPlayers","type":"uint32"},{"name":"rewardsDistribution","type":"uint32[]"},{"name":"houseDivider","type":"uint8"},{"name":"lag","type":"uint16"},{"name":"endTime","type":"uint64"},{"name":"verificationWaitTime","type":"uint32"},{"name":"_competitionIndex","type":"uint8"}],"payable":false,"type":"function"},{"constant":false,"inputs":[{"name":"gameID","type":"string"},{"name":"competitionIndex","type":"uint8"},{"name":"winners","type":"address[]"}],"name":"_rewardWinners","outputs":[],"payable":false,"type":"function"},{"inputs":[],"type":"constructor"},{"anonymous":false,"inputs":[{"indexed":true,"name":"gameID","type":"string"},{"indexed":true,"name":"version","type":"uint32"},{"indexed":false,"name":"codeHash","type":"bytes32"}],"name":"VersionChange","type":"event"}]

  Contract Creation Code Switch To Opcodes View
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